Moody Game-Playing Robots

Alexia Lechot's 'Deltu' is Easily Distracted When Facing Poor Players

Deltu is an artificially intelligent robot that can compete against human beings in some simple games. However, if the human proves to be an unworthy foe, the moody robot will spurn them, changing its focus to more worthy pursuits like posting selfies to Instagram and dancing to EDM on Soundcloud.

Invented by Alexia Lechot, from the Swiss design school ECAL, Deltu's behaviour is similar to that of a petulant child. It can interact with people through the use of two iPads, playing multiplayer matching games similar to 'Simon.' Deltu is happy to play with people, but it won't tolerate losers. If the human player bows out too soon, Deltu throws a small hissy fit and closes the game. It will then open another app, like Instagram, and take and post selfies -- just like a tween who's tired of dealing with his parents.

Artificially Intelligent Robots
Potential for development of AI robots that can interact with humans in various ways, from playing games to posting on social media.
Mood-sensitive Robotics
Opportunity to create robots that exhibit emotions and moods, adjusting their behavior based on human interactions.
Gamification in Robotics
Integration of game elements in robotics to enhance user engagement and create more interactive experiences.

Who This Affects Most

Robotics
Opportunity for robotics companies to develop AI-powered robots with mood-sensitive behaviors to cater to consumer demands for interactive companions.
Social Media
Potential for social media platforms to integrate AI robots that can post content and interact with users, enhancing user experience and engagement.
Gaming
Opportunity for the gaming industry to explore the incorporation of AI robots that can compete against human players, creating innovative and engaging gaming experiences.
SCORE
1.8 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Gen X
  • Millennial (primary audience)
POPULARITY
Popularity 9%
Activity 36%
Freshness 8%