Dicey Music Devices

The Cube Media System Lets You Tangibly Interact With Your Audio Collection

Every other person has some sort of iPod or smartphone to hold his music, but who can boast owning anything like the Cube Media System, with its unique way of browsing your audio library? Designed by Richard Clarkson in collaboration with Anke Stohlmann, this playful gadget offers a very original experience and a much more tactile one than you'd be used to.

The set comes with two cubes: a large one and a small one. The former houses the sound system and the latter acts as the remote. You can sync the devices with your Spotify account, or another cloud-based platform. Once every component is in communication, you can easily chose songs and switch playlists with the Cube Media System with gestures like rolling the dice-like controller. The electronics will glow different colors according to the genre playing.

Tangible Interaction
The Cube Media System offers a unique and tactile way for users to browse and interact with their audio library.
Gesture Control
The dice-like controller of the Cube Media System allows users to choose songs and switch playlists through rolling gestures, presenting opportunities for gesture control technology.
Cloud Integration
The ability to sync the Cube Media System with cloud-based platforms like Spotify presents opportunities for seamless integration of streaming services in audio devices.

Where This Applies

Consumer Electronics
The Cube Media System represents a disruptive innovation opportunity in the consumer electronics industry, offering a novel approach to music browsing and interaction.
Smart Home
By incorporating gesture control and cloud integration, the Cube Media System presents potential disruptive innovation opportunities in the smart home industry, providing a unique audio experience.
Streaming Services
The Cube Media System's ability to sync with popular streaming services like Spotify suggests disruptive innovation opportunities within the streaming services industry, promoting enhanced audio interactions.
SCORE
3.1 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 36%
Activity 49%
Freshness 8%