Empire-Building Video Games

'Civilization VI' Lets Users Play as Real Historical Leaders

Sid Meier's 'Civilization VI' is the latest game in the incredibly popular and successful empire-building franchise. For those outside of the PC gaming world, the franchise lets players take on the role of a historical world leader -- anyone from Gandhi to Genghis Khan -- and try to build a thriving empire that will last millennia.

Though Civilization VI is a computer game, like all the iterations before it, it takes place on a (digital) board that represents the world. Users can play with many different geography styles, including a representation of the actual Earth as well as randomly generated geographies.

Not only does Civilization VI add new playable leaders to the group, each of whom has his or her own pros and cons, but the new game tweaks the gameplay for a more realistic experience.

Empire-building Games
Opportunity to develop immersive and realistic empire-building games that allow players to take on the role of historical leaders and build thriving civilizations.
Historical Leader Simulation
Opportunity to create simulation games focused on real historical leaders, providing a unique and educational gaming experience.
Geography-based Gameplay
Opportunity to develop games that incorporate diverse geography styles, allowing players to explore and interact with different landscapes in a strategic context.

Sectors Adopting This

Video Games
Opportunity for game developers to capitalize on the popularity of empire-building games and create innovative experiences for players.
Education
Opportunity for educational institutions and developers to leverage historical leader simulations as a learning tool for history education.
Geography and Mapping
Opportunity for mapping and geography technology companies to collaborate with game developers to create more realistic and diverse geographic environments in gaming experiences.
SCORE
1.0 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 15%
Activity 8%
Freshness 8%