Juice Box Walkmans

The CICI Music Player Satisfies Your Other Senses

Mp3 players and iPods are generally designed to optimize audio capabilities and include some sense of aesthetic appeal, but the CICI Music Player aims to achieve more. Making listening about senses other than simply hearing, this gadget is enhances the overall experience of your favorite songs.

Xi Zheng, Wang Xinwei and Chen Fejun abandoned the standard of building a rigid case full of hardware, opting instead for a much softer quality. Inspired by pudding and fruit drink packaging, the tactile body of the device heightens one's manual interaction with music.

The flexible and heat-sensitive PE/AL/OPP coating incorporates buttons to change tracks and adjust the volume. The CICI Music Player can actually be squeezed in order to convey commands.

Multisensory Media Players
The trend of multisensory media players presents opportunities for businesses to create innovative devices that enhance the overall sensory experience of listening to music.
Soft and Flexible Gadgets
The trend of soft and flexible gadgets allows companies to explore new materials and designs that offer a more tactile and enjoyable user experience.
Interactive and Squeezable Interfaces
The trend of interactive and squeezable interfaces opens up possibilities for businesses to develop unique control mechanisms that go beyond traditional buttons and touchscreens.

Where This Applies

Consumer Electronics
The consumer electronics industry can leverage the trend of multisensory media players to create innovative music devices that appeal to a broader range of senses.
Materials and Manufacturing
The materials and manufacturing industry can explore the trend of soft and flexible gadgets to develop new materials, coatings, and production techniques that enhance the flexibility and durability of electronic devices.
Interface Design
The interface design industry can embrace the trend of interactive and squeezable interfaces to create novel control mechanisms that prioritize user engagement and physical interaction.
SCORE
1.0 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 17%
Activity 5%
Freshness 8%

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