Personalized Brain-Training Apps

Elevate Helps Boost Productivity and Builds Confidence

Elevate is a personalized brain-training app that has been rated high in the category of productivity-enhancing services and in the United States, it has been recognized with the "Apple's App of the Year" title. The mobile application boasts elevated games for improving brain responses and sharpness, banking on the gamefied wellness approach to capture attention and motivate individuals. There are over 40 games on the Elevate platform and these games have been developed "in collaboration with experts and backed by independent analysis." The in-app experience seeks to boost one's "productivity, earning power, and self-confidence in skills like reading, writing, speaking, memory, and math." Additionally, the personalized brain-training app helps you track your improvement over time.

Image Credit: Elevate

Personalized Brain Training
Opportunity for disruptive innovation in developing personalized brain training apps that enhance productivity and boost confidence.
Gamification of Wellness
Opportunity for disruptive innovation in applying gamefied approaches to wellness, capturing attention and motivating individuals.
Tracking and Improvement
Opportunity for disruptive innovation in creating apps that track and enhance personal improvement over time.

Sectors Adopting This

Healthtech
Opportunity for disruptive innovation in the HealthTech industry by developing personalized brain-training apps for improving productivity and confidence.
Edtech
Opportunity for disruptive innovation in the EdTech industry by utilizing gamification techniques to enhance learning and skill development.
Wellnesstech
Opportunity for disruptive innovation in the WellnessTech industry by creating apps that track and enhance personal improvement in areas like reading, writing, speaking, memory, and math.
SCORE
5.4 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 67%
Activity 78%
Freshness 18%