International Security Simulators

Military Contractor Blackwater Launches a Face-Saving Game

Blackwater (now known as Xe Services) has been the subject of more controversy, conspiracy theories and Congressional handouts than any other corporation in the business. Responsible for providing supplemental security in the hotspots of Iraq and Afghanistan, Blackwater mercenaries drew worldwide attention after a slew of wanton massacres and illegal civilian killings. Now, the company is making a game about it all.

Entitled simply Blackwater, the video game intends to make use of the Xbox 360's motion-sensing features to build an engaging, arcade-style shooter. Xe Services founder Erik Prince explains that the video game will avoid controversy, "child killing" or moral dilemmas. So how will a video game about the world's biggest mercenary group unfold? Developer Zombie Studios explains that it'll take place in a fictitious West African nation where Blackwater agents are tasked with protecting aids workers from the nefarious warlord General Limbano.

Prince elaborates that the game isn't intended to repair Blackwater's universally reviled reputation, but to make an enjoyable, fun game for kids.

Military VR Games
There is a growing trend for creating military games that utilize virtual reality and other motion-sensing features.
Controversial Theme Games
There is a trend in the gaming industry towards creating games based on controversial organizations and topics.
Ethical Dilemma Games
There is a growing trend towards creating games that explore ethical and moral dilemmas in a world of military conflicts.

Industries Being Reshaped

Gaming Industry
The Gaming Industry is likely to benefit the most from the development of increasingly immersive military VR games.
Military Industry
There is a possible opportunity for the Military Industry to develop VR technology for training and simulation purposes.
Entertainment Industry
The Entertainment Industry can expect to be involved with the creation and distribution of controversial games with high visibility and public relations risks.
SCORE
1.6 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Gen X
  • Millennial (primary audience)
POPULARITY
Popularity 5%
Activity 34%
Freshness 8%

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