Interactive Loyalty Programs

ARK Invest Has Led Lucra’s Series B Funding

Lucra unveiled a B2B platform that transforms corporate loyalty programs into interactive esports-style events, and ARK Invest venture fund led its $20 million Series B. The system enables brands to run tournaments and competitive activations where customers can play each other and compete for company prizes, featuring mechanics adapted from esports to fit loyalty use cases.

Clients named by Lucra include Five Iron Golf, Chess Kings and Dave & Buster’s, and the startup positions its product as a white-label solution rather than a consumer-facing game publisher. ARK’s fund previously invested at Series A and vetted Lucra closely, citing differences from earlier investments in consumer gaming firms.

For brands, Lucra offers a way to drive engagement through competitive experiences that blend gamification and rewards, creating higher-frequency interactions with customers. The deal signals investor interest in non-AI engagement tech that leverages esports design to refresh loyalty programs and boost retention.

Image Credit: Shutterstock/KingN

Esports-style Loyalty
Brands embedding competitive tournament mechanics into loyalty programs create new pathways for sustained customer engagement through skill-based and social play.
White-label Gamified Platforms
Companies offering customizable, brandable game infrastructures enable enterprises to convert existing reward systems into immersive experiences without building gaming expertise in-house.
Investor Interest in Non-AI Engagement Tech
Venture capital backing for engagement-first startups signals market confidence in experiential technologies that drive retention outside of AI-driven personalization.

Sectors Adopting This

Retail & Hospitality
Loyalty programs in retail and hospitality stand to be transformed by competitive activations that increase visit frequency and deepen brand affinity through shared entertainment.
Sports & Entertainment Venues
Venues and leisure operators can leverage tournament-style loyalty systems to monetize attendance and create repeatable social events tied to rewards.
B2B Saas for Brands
SaaS providers focused on brand engagement are positioned to disrupt traditional CRM toolsets by integrating real-time competitive gameplay and reward orchestration into client offerings.
SCORE
7.0 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 57%
Activity 62%
Freshness 92%

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