#1 in Trends Become a Trend Hunter:   Login or Join Now   Add a Trend
Trends Logo
   ALL    Tech    Fashion    Sex    Pop Culture    Celebs    Ads    Business    Eco    Art & Design    Life    Luxury    Science    Bizarre   More [+/-]
Holger MohrHolger Mohr
159 Trends
302,000 Views
17 Comments

SUBSCRIBE
Twitter Trends
Facebook Trends
Trend Report Newsletter
Trend Hunter TV
Trend Hunter Mobile
Trend Hunter RSS


Spending Money on Nothing Edit
Virtual Goods Are Strangely Profitable Despite Economy


Digg this TrendStumble this TrendShare this TrendEmailthis TrendEmbed This TrendShare This Trend


Spending Money on Nothing
Virtual Goods Are Strangely Profitable Despite Economy
Spending Money on Nothing - Virtual Goods Are Strangely Profitable Despite Economy (VIDEO) 2
Spending Money on Nothing - Virtual Goods Are Strangely Profitable Despite Economy (VIDEO) 3
Spending Money on Nothing - Virtual Goods Are Strangely Profitable Despite Economy (VIDEO) 4
Spending Money on Nothing - Virtual Goods Are Strangely Profitable Despite Economy (VIDEO) 5
Spending Money on Nothing - Virtual Goods Are Strangely Profitable Despite Economy (VIDEO) 6
Spending Money on Nothing - Virtual Goods Are Strangely Profitable Despite Economy (VIDEO) 7
Spending Money on Nothing - Virtual Goods Are Strangely Profitable Despite Economy (VIDEO) 8


Embed: The Latest Trends

Customize & Build Your Widget



Embed: This Video
Embed Video:
Customize Widget


Spending Money on Nothing - Virtual Goods Are Strangely Profitable Despite Economy (VIDEO)
Virtual Goods Are Strangely Profitable Despite Economy
Published: Jan 14, 09
Views: 2,274

Virtual goods are selling very well; the sales are growing, even in this time of economic crisis.

In years before when virtual worlds were considered an entertainment phenomenon for geeks and nerds, most people thought spending real money on virtual weapons was ridiculous. These days, spending money for graphic art commodities is widely embraced, and it doesn’t seem far-fetched to send virtual presents like flowers on social networking platforms like Facebook.

Analysts estimated the market grew from 500,000 billion euros in 2007 to about 1.5 billion euros in 2008. 

German company GameForge has proven very successful in this business; they are a market leader in Massive Multiplayer Online Games (MMOGs); Meltin and Gladiatus are 2 of their top hits.

GameForge sales increased by 350% in 2008; they won many awards, including the highly reputed “Technology Pioneer 2009” award.

The games require internet access in order for thousands of gamers to play together. GameForge has around a dozen of these games in more than 50 languages. A chat room is integrated into most of these games.

GameForge has over 65 million users worldwide and about 250,000 new ones each day.

Part of their goal is to acquire virtual goods; the more fun they want to have, the more they buy, the more they spend. Seafight.com, for example, requires players to purchase new weapons to stock aboard their pirate ships.

References:  gameforge.de, zeit.de

Filed In:  business computers retail tech






Related


Reactions

FOUR WAYS TO REACT: vote, favorite, add more examples of Spending Money on Nothing or comment about Virtual Goods Are Strangely Profitable Despite Economy.

Favorited by Supriya Sharma on Jan 15, 09


Welcome Back!

New? Sign-up FREE [+/-]

Username
Remember Me!
Password
Forgot your password?




Become a Trend Hunter

Already a Member? Log in HERE [+/-]
Username &
Portfolio URL
TrendHunter.com/
Full Name
Password
Password Confirm
E-Mail Address
You will be sent a confirmation e-mail to complete registration.

 Subscribe to our FREE Weekly Trend Newsletter
         Privacy by SafeSubscribe

 I agree to the Terms of Service

Terms of Services

All messages posted at this site express the views of the authors, and do not necessarily reflect the views of the owners and administrators of this site. By registering at this site you agree not to post any messages that are copyright violations, obscene, vulgar, slanderous, hateful, threatening, or that violate any laws. We will permanently ban all users who do so.

We reserve the right to remove, edit, or move any post for any reason. Our terms of service are subject to change without notice. Potential changes could relate to the layout, content, and / or revenue sharing. Content added to Trend Hunter may be edited before publication and becomes property of Trend Hunter Inc. Trend Hunter Portfolios could be removed or banned at any time, which could occur due to copyright violation, click fraud, abuse of any of our rules or for any other reason.


Submit the word you see below:







TREND HUNTER
is the world's largest trend spotting and cool hunting community. It is an explosion of cool trends and ideas, fueled by a global network of trend spotters and cool hunters. By tracking the evolution of cool, Trend Hunters stimulate creativity and generate breakthrough ideas.

About Us   Trends   Trend Reports   Tools   Store   RSS (98 Flavors)   Innovation Keynotes   Exploiting Chaos   Terms of Use   Tips / Contact     Join
0.5030 - Hosted by web1
Trends and Content Copyright © TREND HUNTER Inc. All Rights Reserved.
Spending Money on Nothing