Riley Harmon's Interactive Installation Pairs With Counter-Strike Vdeo Game
Meghan Young — April 12, 2011 — Tech
References: rileyharmon & lostateminor
As the gaming community becomes more and more immersed in lifelike video games, it's easy to forget what's real and what's not; Riley Harmon blurs the line even more with these featured works. His interactive installation titled 'What It Is Without the Hand That Wields It' (inspired by the Telefon Tel Aviv song of the same name) actually spurts blood every time a player in the video game Counter-Strike dies.
Based in Pittsburgh, Riley Harmon purpose is to show how "mediated experiences of killing change our perception of authentic violence and death." Although some may deny these effects, video games often do encourage a violent lifestyle, and Riley Harmon's sculpture brings to light the consequences of such encouragement.
By bridging the two realities, Riley Harmon takes a pretty clear stance in the virtual world of video games.
Based in Pittsburgh, Riley Harmon purpose is to show how "mediated experiences of killing change our perception of authentic violence and death." Although some may deny these effects, video games often do encourage a violent lifestyle, and Riley Harmon's sculpture brings to light the consequences of such encouragement.
By bridging the two realities, Riley Harmon takes a pretty clear stance in the virtual world of video games.
Trend Themes
1. Blurring Reality in Art and Gaming - Opportunity for artists and game developers to create immersive and interactive experiences that challenge perceptions of reality.
2. Interactive Installations - Chance for creators to develop works that actively engage with audiences through technology and multimedia.
3. Exploring Consequences - Space for artists to reveal the effects of societal behaviors and media on individuals and the world at large.
Industry Implications
1. Art - Incorporating technology and multimedia to create immersive works for galleries, museums and public spaces.
2. Gaming - Developing immersive gaming experiences through interactive installations that incorporate real-life effects.
3. Media and Entertainment - Highlighting the impact of media on individuals and larger society through thought-provoking works that challenge perspectives and perceptions.
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