Imitating nature closely, sculptor Marc Quinn created 'The Archeology of Art' -- a series of giant bronze shell sculptures. The enormous sea shells were created with intricate details on every part of the sculpture's surface.
The sculptures were created in a very symbolic fashion. After scanning real shells, Quinn converted the data into a 3D map to be fed into a printer. Using a 3D printer, models of the sculptures were created. The models were then cast in bronze. Just like reproducing with DNA in nature, the process uses data to produce sculptures.
'The Archeology of Art' was created in order to link the past with present. Quinn noted that "the shell is like a found structural diagram of how the present becomes the past." Since each sculpture was based off a real ancient seashell, the project truly brings the past and the present together.
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