Social Media-Centric Concept Cars

The Nissan Friend-Me Encourages In-Car Social Interaction

The Nissan Friend-Me could very well be the harbinger of a new era of social media-centric automobiles. The unique concept, which made its debut at the 2013 Shanghai Motor Show, is targeted at young males living in China. The exterior of the car is curvy and ultra-modern, but it's the interior that is really interesting.

The Nissan Friend-Me has four individual seats and a center console that stretches all the way from the dash to the rear seats. This center console sports four touchscreens that the driver and three passengers can use to upload content from their smartphones. The Nissan Friend-Me also allows each person in the car to pick their own music, a feature that should drastically slash the number of music-related automotive deaths that occur each year.

The Nissan Friend-Me is still a concept idea, however the social features of its interior may very well make it to some of Nissan’s youth-oriented models sooner rather than later.

Social Media-centric Automobiles
The Nissan Friend-Me introduces a new era of cars designed with social media integration, allowing for in-car content sharing and personalized experiences.
Individualized In-car Entertainment
The Nissan Friend-Me's feature of allowing each person in the car to pick their own music presents an opportunity for automotive companies to prioritize personalized entertainment experiences.
Interactive Car Interiors
The Nissan Friend-Me's center console with four touchscreens encourages social interaction and content sharing within the car, opening up potential for innovative interior designs and engagement opportunities.

Sectors Adopting This

Automotive Industry
Automotive manufacturers can explore the potential of integrating social media and personalized entertainment features in cars to attract the younger demographic and foster brand engagement.
Technology Industry
Tech companies can collaborate with automotive manufacturers to develop advanced touchscreens and interactive interfaces for in-car social media connectivity and personalized entertainment experiences.
Entertainment Industry
The integration of in-car entertainment in vehicles, as demonstrated by the Nissan Friend-Me, presents opportunities for entertainment companies to expand their reach and create unique content experiences tailored to the automotive context.
SCORE
0.8 out of 10
GENDER
90% Men10% Women
MARKETTop markets: Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Gen X
  • Millennial (primary audience)
POPULARITY
Popularity 15%
Activity 2%
Freshness 8%

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