Urban Privacy Survey Games

The BMV Guggenheim Lab Launched Public/Private to Explore City Privacy

The BMW Guggenheim Lab, which is the mobile laboratory of the world-renowned automaker, has decided to explore urban living through an intriguing lens. It has launched an interactive game called Public/Private that lets users pick the level of privacy they desire in different parts of the city. The program then creates a visual graph that visualizes this topic.

“The privacy studies initiated by the Mumbai Lab sparked a re-imagining of how we think about and use precious public space in cities” explained David van der Leer. “With the launch of [Public/Private], we can open up the conversation to many other cities around the world.”

Exploring a topic as personal as privacy on such a large scale not only creates brilliant visuals for the onlookers, but also produces inspiring data for product designers and visionaries.

Interactive Privacy Games
Exploring privacy through interactive games and creating visual representations of user preferences presents opportunities for innovative product designs.
Reimagining Urban Space
The exploration of privacy in public spaces sparks creative ideas for rethinking how cities utilize and design their communal areas.
Data-driven City Insights
Analyzing the data generated by privacy studies in different cities can provide valuable insights for urban planning and development.

Industries Being Reshaped

Gaming and Entertainment
The use of interactive games as a tool to explore privacy opens up new opportunities for the gaming and entertainment industry to create engaging experiences.
Architecture and Urban Planning
Rethinking the use of public spaces based on privacy preferences presents disruptive innovation opportunities for architects and urban planners to create more inclusive and functional cities.
Data Analytics and Visualization
The collection and visualization of privacy data from different cities can drive innovation in data analytics and visualization, enabling better city planning and decision-making.
SCORE
1.4 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 29%
Activity 5%
Freshness 8%

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