Virtual Reality Test Drives

South African Audiences Take Virtual Hyundai i30 Test Drive

Taking the Hyundai i30 test drive doesn't mean you have to actually go anywhere. Quite the contrary, in fact, as dozens of South African party-goers got a chance to take the virtual reality test drive.

Two-person driving teams signed up to take a test drive on tablets via Facebook connect. While they waited for their turn to play the game/test drive the car, they interacted with a virtual electronic brochure educating them on the design and performance details of the car. This was all featured on the touch screen rear windshield.

Once inside the car, duos navigated the road in a manner similar to racing video games. The road in front of them was projected onto the front windshield with icons placed all over the road. When participants captured those objects they were awarded points and given information relative to that particular feature of the car.

Virtual Reality Test Drives
Disruptive innovation opportunity: Automakers can enhance the test drive experience by using virtual reality technology to give customers a realistic feel of driving their cars without leaving the showroom.
Interactive Electronic Brochures
Disruptive innovation opportunity: Companies can leverage touch screen rear windshields to provide interactive brochures that educate customers about product details and features in a more engaging and immersive way.
Gamification in Test Drive Experiences
Disruptive innovation opportunity: Incorporating gaming elements and rewards into test drive experiences can make them more entertaining and encourage customer engagement and learning about the product.

Where This Applies

Automotive
Disruptive innovation opportunity: Automotive industry can leverage virtual reality and gamification technologies to reinvent the test drive experience and create memorable interactions with their vehicles.
Technology
Disruptive innovation opportunity: Technology companies can develop and provide interactive touch screen solutions that enable businesses to deliver immersive digital experiences like virtual brochures.
Marketing
Disruptive innovation opportunity: Marketing industry can explore gamification strategies to captivate and educate consumers in unique ways, enhancing brand experiences and customer engagement.
SCORE
3.1 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, Europe, Africa
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 33%
Activity 53%
Freshness 8%

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