Breath-Controlled Games

Zenytime Wants to Make Concentrated Breathing Fun

Zenytime consists of both a physical device, called a Puck and a smartphone app that work in concert so users can reap the benefits of focused breathing.

The Zenytime Puck acts as controller that instead of using physical buttons, uses your breath as an input mechanism for executing commands. However, the Puck doesn't just solely act as a controller, it also doubles as a heart rate and blood oxygen monitor. The Zenytime app displays the information recorded using the Puck, but more importantly it stores all of the games. The games currently being developed are based on disciplines such as yoga, sports and wellness.

Through gamification, the makers of Zenytime hope to make concentrated breathing fun, so people will look forward to the experience.

Breath-controlled Gaming
Integrating breath as an input mechanism for gaming offers a new and interactive way to engage users.
Health Monitoring Wearables
Combining gaming and health monitoring devices, like heart rate and blood oxygen monitors, opens possibilities for personalized wellness experiences.
Gamification of Mindfulness
Using games to make mindful practices enjoyable and engaging can create a new market for wellness-focused entertainment.

Industries Being Reshaped

Gaming
The integration of breath-controlled gaming can create innovative experiences in the gaming industry.
Health and Wellness
Health monitoring wearables complemented by game-based interactions expand the possibilities for personalized wellness solutions.
Mindfulness
The gamification of mindfulness can drive demand in the wellness industry by offering interactive and enjoyable experiences.
SCORE
2.8 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 20%
Activity 55%
Freshness 8%