Video Game-Inspired Fashion Videos

The New YEEZY GAP Tokyo Walk-Through is Inspired by GTA

KOMAZAWA ISOLATION, who are viral Japanese content creators released the new YEEZY GAP Tokyo walk-through campaign that is 56 seconds long. It is inspired by the group's videos that are made in a similar style and inspired by Grand Theft Auto. The video starts off with a loading screen that shines a spotlight on the YEEZY GAP logo before it takes landing in Shibuya.

There, a masked character is dressed entirely in YEEZY GAP designs and immediately provides a task to "Find the car keys and find the “dove” and the other guys.” This is noted through a phone call with an apparent agent. The character moves like a game character and the costume selection screen features Part Two of the YEEZY GAP ENGINEERED BY BALENCIAGA collection.

Image Credit: YEEZY GAP

Video Game-inspired Fashion
Fashion brands can experiment with incorporating video game elements into their marketing campaigns to appeal to a younger demographic and tap into the popularity of gaming culture.
Virtual Reality Shopping
Retailers can use virtual reality technology to create immersive shopping experiences inspired by video games, blurring the line between real-world and virtual world experiences.
Blending Realms
Brands can explore opportunities to merge the worlds of video games and fashion in a more seamless way, such as by offering in-game fashion items that players can purchase in the real world.

Where This Applies

Fashion
Fashion brands can tap into the popularity of video game culture to reach a younger audience and experiment with new marketing techniques.
Gaming
The video game industry can explore collaborations with fashion brands to create in-game fashion items and expand their reach into the world of fashion.
Retail
Retailers can use video game-inspired marketing techniques to create more engaging and immersive shopping experiences for customers, both online and in physical stores.
SCORE
3.4 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 36%
Activity 53%
Freshness 14%