Virtual Reality Entertainment Spaces

Red Deer Boasts an Immersive Experience, Dubbed 'Otherworld'

Architectural practice Red Deer realizes a neon-lit concept for a virtual reality entertainment space in east London. The activation fused the power of technology and its role in modern entertainment with the artistic influences of James Turrell who specializes in light design.

The concept is dubbed 'The Otherworld,' introducing an element of mystery and allure. The experience boasts a total of 14 immersive VR rooms, as well as a bar and a poke kitchen. The virtual reality entertainment space is described as a "neon jungle" and if the technology does not impress visitors, the aesthetic surely will as James Turrell taps "the altered perception of architecture through a combination of artificial and natural lighting," thus bringing a bridging quality to the experience in general.

Photo Credits: Mariell Lind Hansen

Virtual Reality Entertainment
Incorporate virtual reality technology and immersive experiences into entertainment spaces to attract visitors and offer new experiences.
Neon Lighting Design
Combine neon lighting with cutting-edge technology to create attractive and unique concepts for entertainment spaces.
Immersive Bars and Kitchens
Integrate immersive experiences and technology into eating and drinking establishments to enhance customer's overall experience and make it memorable.

Where This Applies

Architecture and Interior Design
Architecture firms and interior designers can incorporate the use of technology and lighting to create visually stimulating environments and immersive experiences.
Virtual Reality Technology
Virtual reality technology providers can partner with entertainment spaces to provide cutting-edge VR experiences that attract more customers.
Food and Beverage
Bars and restaurants can integrate immersive experiences and technology to enhance customers' experience and make it stand out from competitors.
SCORE
6.9 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Europe
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 100%
Activity 99%
Freshness 9%

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