Futuristic Self-Discovery Games

Players Must Guide Sarah Through a Mysterious Lab in 'The True'

'The True' is a new adventure game that was created as a spinoff of 'Laws of Machine,' a 2018 game that focuses on an AI corporation called Robotech.

In The True, players will act as Sarah, a young woman who must find out what's happened in the Robotec lab. To do so, players will have to fight their way through while solving a variety of puzzles. Sarah can use a teleport gun when needed, allowing her to move, freeze, and burn objects. In addition to solving the mystery that shrouds the Robotec lab, players will need to uncover who Sarah really is and how she relates to the futuristic world.

Developed and published by Badri Bebua, The True is available on PlayStation 4 and Microsoft Windows.

Image Credit: Badri Bebua

Adventure Gaming
Disruptive innovation opportunity: Expanding the genre of adventure games by incorporating elements of mystery and self-discovery.
Virtual Reality Gaming
Disruptive innovation opportunity: Creating immersive experiences through virtual reality technology, allowing players to feel more connected to the game world.
Narrative-driven Games
Disruptive innovation opportunity: Developing games that prioritize storytelling and character development, providing a deeper and more engaging gameplay experience.

Sectors Adopting This

Video Game Development
Disruptive innovation opportunity: Integrating advanced gameplay mechanics and immersive narratives to attract a wider audience and redefine the gaming industry.
Virtual Reality Technology
Disruptive innovation opportunity: Advancing virtual reality technology to enhance the level of immersion in games and transform entertainment experiences.
Interactive Entertainment
Disruptive innovation opportunity: Blurring the boundaries between video games and interactive storytelling, creating unique and engaging entertainment experiences.
SCORE
2.4 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 41%
Activity 23%
Freshness 9%

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