Chair-Scavenging Campaigns

The Seat Promotion by Heineken Initiates a Race for Wembley Tickets

The Seat campaign by Heineken sees sports fanatics running wildly around Rome and Milan on the hunt for their seat, literally, at the Wembley game finals.

20 tickets were hidden under 20 bright red Wembley seats that should be easily identifiable to true fans of the game, however, they are actually easy to miss due to their devious locations and the one hour time limit allotted for the search. At the end, a limousine pulls up to carry lucky winners to the finals.

As an interactive scavenger hunt, The Seat campaign by Heineken turns game watchers into game players in a way that is fun and challenging while causing a sensation amongst sporty consumers of the brand.

Interactive Scavenger Hunts
The Heineken Seat campaign demonstrates the popularity and engagement potential of interactive scavenger hunts for brands.
Gamification of Promotions
Heineken's Seat campaign showcases the effectiveness of incorporating gamification elements into marketing promotions, creating a more memorable and interactive experience for consumers.
Experiential Advertising
The Seat campaign by Heineken highlights the value of experiential advertising, allowing consumers to physically participate and engage with a brand's promotion.

Where This Applies

Beverage Industry
The Heineken Seat campaign demonstrates how beverage companies can attract attention and engage with consumers through innovative and interactive marketing initiatives.
Sports and Entertainment Industry
The Seat campaign by Heineken showcases how sports and entertainment brands can create excitement and build anticipation around major events through unique promotional campaigns.
Advertising and Marketing Industry
Heineken's Seat campaign exemplifies how advertising and marketing agencies can leverage interactive and experiential strategies to create impactful and memorable brand experiences for their clients.
SCORE
2.5 out of 10
GENDER
90% Men10% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 15%
Activity 52%
Freshness 8%