Toddler-Friendly Keyboards

The Jumboard is a Four-Key Keyboard Designed to Educate and Entertain

The Jumboard is a keyboard designed to introduce children under four to the wonderful world of computers. The Jumboard has only four keys and is meant for playing educational games online.

The Jumboard's educational games were developed by pedagogic experts to help develop a toddler's cognitive and motor skills. The keyboard is compatible with today's laptops and dekstops and functions wirelessly. Simplifying the keyboard is a smart move, as even the easiest of childrens' computer games often manage to overwhelm young children since most toddlers aren't able to use a full-bodied keyboard.

At the moment, this keyboard is still in the conceptual phase, which means it probably won't be hitting store shelves for quite some time. But, a demo video featuring the finished product in action can be seen here.

Simplified Keyboards for Children
The Jumboard offers an opportunity for businesses to create more keyboards simplified for children.
Gamification in Early Childhood Education
The development of educational games for young children offers opportunities for businesses to create more educational products for toddlers.
Wireless Functionality for Keyboards
Wireless keyboards have been around for a while, but opportunities still exist to improve the technology for specific user groups like children.

Who This Affects Most

Educational Toys and Games
The Jumboard presents an opportunity for businesses in the educational toy and game industry to create more educational games for young children.
Computer Hardware Manufacturing
Developing keyboards designed for younger users presents hardware manufacturing businesses with an opportunity to expand their product lines.
Wireless Technology Sector
Creating new wireless technologies for specific groups of users, like young children, can present new opportunities for businesses in the wireless technology sector.
SCORE
0.6 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Europe, Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 2%
Activity 9%
Freshness 8%

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