Portable Gaming Controllers

This New Product Will Transform the Experience of Gaming on Phones

A new European start-up is about to launch its first product, which they claim will change the way we play games on our smartphones. It will be the first gaming controller that is fitted on a specially designed screen cover by suction pads. That means the GameBeat can easily be removed and used to play on any other device. The screen cover locks in place at any angle the user wants due to the friction hinge sewn into it. The GameBeat gives the user what they really need – physical buttons and portability.

Initially, it will be developed exclusively for Android 4.0 + devices. The reason for that is the open source nature of the OS. It will connect to the smartphone via Bluetooth connection. The iOS support will soon follow. Every popular game like Dead Trigger, NFS, SG: Death Zone and emulators will work with the gadget.

GameBeat will launch on IndieGoGo September 8th and needs to raise at least $100,000 to go into mass production.

Modular Gaming Accessories
The trend of modular gaming accessories like GameBeat that can easily be removed and used with any device and improved upon with interchangeable parts.
Physical Buttons for Mobile Gaming
The trend of improving mobile gaming experience with the inclusion of physical buttons that provide a better sensory experience for gamers.
Mobile Gaming Devices
The trend of creating more advanced and portable mobile gaming devices to enhance mobile gaming experience and replace traditional gaming devices.

Who This Affects Most

Mobile Devices Industry
Incorporating physical buttons or modular gaming accessories into mobile devices can be a disruptive innovation opportunity to enhance user experience and differentiate offerings within the crowded mobile device industry.
Gaming Industry
The gaming industry has an opportunity to leverage the trend of modular gaming accessories that can easily be removed and used with any device to create new revenue streams and reach new audiences.
Consumer Electronics Industry
Creating mobile gaming devices that provide a better sensory gaming experience with physical buttons can be a disruptive innovation opportunity for companies in the consumer electronics industry looking to differentiate themselves from competitors.
SCORE
0.9 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 7%
Activity 12%
Freshness 8%