Roguelike-Style Horror Games

'Saros' is the Next Game from Studio Behind Hit Game 'Returnal'

Saros, the upcoming game from Housemarque, is set to be released in 2026 for PlayStation 5 and PlayStation 5 Pro. The game builds on the roguelite foundations established in Housemarque's previous title, Returnal, while introducing new gameplay elements and a fresh narrative. Players will assume the role of Arjun Devraj, a powerful Soltari Enforcer, as he searches for answers on a dangerous, shifting planet called Carcosa. The game features a haunting story of a lost off-world colony under an ominous eclipse, promising a deep and emotional character study.

A key distinction between Saros and Returnal is the permanent progression system. Unlike Returnal, where resources reset after each run, Saros allows players to retain and upgrade their weapons and suit enhancements, enabling them to "come back stronger" after each death. The world will change upon the player's death, adding a dynamic element to the gameplay. Housemarque aims to create an engaging and challenging experience that evolves their signature third-person action and mysterious storytelling.

Image Credit: Housemarque

Permanent Progression Systems
With the introduction of permanent progression, roguelike games can transform player experiences by offering a more rewarding sense of advancement and character development.
Dynamic World Mechanisms
Incorporating dynamic world changes that react to player actions can elevate game design, driving highly personalized and unpredictable player journeys.
Narrative-driven Horror Games
Emphasizing deep, emotional narratives in horror games presents new possibilities for immersive storytelling, captivating players with rich and evolving plots.

Sectors Adopting This

Gaming Consoles
The launch of titles optimized for next-gen consoles like PlayStation 5 can accelerate the demand for advanced hardware capable of supporting sophisticated game mechanics.
Interactive Entertainment
Advancements in storytelling and gameplay mechanics in horror games open up new avenues for interactive media, attracting diverse audiences seeking novel experiences.
Game Development Software
Software enabling the creation of dynamic and evolving game worlds represents a growing sector with tools tailored for developers aiming to innovate in game design.
SCORE
2.5 out of 10
GENDER
90% Men10% Women
MARKETTop markets: North America, South America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 17%
Activity 17%
Freshness 40%