Marvelous Monthly Art Gifts

Ned Corbett-Winder Offers Subscribers a Creative Gift Every Month

Ned Corbett-Winder has created a truly phenomenal business model that plays on both nostalgia for real world objects and the excitement that goes with receiving something in the mail. The company NOTANOTHERBILL offers its customers a different creative gift every month.

What I particularly like about the business model that Ned Corbett-Winder has implemented is that it offers customers a great amount of variety and excitement; customers never know what they are going to receive. This is a fantastic idea.

Implications - The digital revolution has made consumers nostalgic for tangible objects. Ned Corbett-Winder's company draws upon this sentiment by providing gifts delivered by post. Companies should draw from this example by how consumers value real objects.

Monthly Subscription Gifts
Subscription-based models that offer creative monthly gifts delivered directly to customers have significant potential in the market
Tangible Object Nostalgia
The growing consumer sentiment towards tangible objects can be leveraged by companies for generating excitement and variety in their model
Surprise-and-delight Model
Implementing a surprise-and-delight business model, where customers are surprised with unexpected gifts every month, can increase customer engagement and loyalty

Where This Applies

E-commerce
E-commerce retailers can add value to customers and increase loyalty by providing monthly subscription gifts that are delivered directly to their doorstep
Gifts and Specialty Goods
The gifts and specialty goods industry can adopt the monthly subscription model to increase customer engagement and attract a larger customer base
Mail and Delivery Services
Mail and delivery services can work towards collaborating with subscription-based businesses that deliver tangible objects to customers on a monthly basis
SCORE
3.0 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Gen X
  • Millennial (primary audience)
POPULARITY
Popularity 20%
Activity 63%
Freshness 8%