Interactive Comic Books

Mengyu Chen's Pop-Ups Introduce an Increasingly Tactile Quality to Print

There is something very comforting about the way a novel feels in your hands, a feeling made much more involved while perusing the pages of Mengyu Chen's publication in-progress. The project is initially taking the form of an interactive comic book in which the use of one's hands plays an integral role.

These images are taken from motion sequences of experimental pop-ups in action. Some require two hands to achieve the desired animated effect to create convincing scenes depicting a paper airplane being thrown, a seed germinating in a person's palm, a firecracker alighting and a pinwheel unraveling. Black card was used for the backing of each board and cut and illustrated white paper pieces introduce the subjects. It will be fascinating to see how Jenny (Mengyu) Chen's creations are translated into print.

Interactive Print Media
Opportunity for integrating interactive elements into print media, such as comic books, to enhance the reader's experience.
Tactile Storytelling
Using hands-on elements like pop-ups to create a more immersive and engaging narrative experience for readers.
Experimental Motion Sequences
Exploring the use of dynamic pop-up illustrations to bring motion and animation to print media.

Who This Affects Most

Publishing
Incorporating interactive features into traditional books and comic books to captivate modern readers.
Education
Applying tactile storytelling techniques in educational materials to enhance student engagement and comprehension.
Entertainment
Introducing interactive print media experiences, like interactive comic books, as a new form of entertainment for consumers.
SCORE
2.5 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Asia
GENERATION
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 38%
Activity 28%
Freshness 8%