Digital Museum Platforms

The Louvre Museum Launches Stand Alone Digital App, Louvre+

The Louvre, the world's most visited museum, has announced the launch of a dedicated digital platform called Louvre+. The new platform represents a move by the Parisian museum to boost its virtual presence and engage international audiences -- an initiative that was motivated by the pandemic, which significantly impacted the historic landmark's attendance numbers.

Developed in partnership with Art Explora, Louvre+ will provide users with a portal to watch web series videos that provide deeper insights into the Louvre's history and exhibitions. In addition, users can embark on virtual museum tours to visit themed collections such as Islamic arts or Greek antiquities. Moreover, the museum plans to host live-stream broadcasts on the platform, allowing users to sit in on special events.

Image Credit: Louvre+

Digital Museum Platforms
The pandemic has accelerated the shift to digital museum platforms, creating opportunities for museums to engage with a wider, global audience.
Virtual Museum Tours
Virtual tours provide a low-cost alternative to physical museum visits and offer opportunities for immersive, interactive experiences across collections to users worldwide.
Live-streamed Virtual Events
Live-streaming events provide museums with the ability to broadcast interactive educational and social programming, creating opportunities for user engagement and potentially increased revenue streams.

Industries Being Reshaped

Museums
Museums can leverage digital platforms to reach a wider audience and potentially improve revenue streams, while also offering educational and immersive experiences.
Tourism
Digital museum platforms could provide tourism companies with an opportunity to offer virtual sightseeing tours, creating a new revenue stream with low costs and the potential for scale.
Education
Digital museum platforms could provide educators with a new tool for inspiring students and supplementing classroom learning with immersive, interactive experiences.
SCORE
2.1 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 26%
Activity 25%
Freshness 11%