Luxury Brand Video Games

Louis Vuitton Launches New Video Game to Celebrate Its Bicentennial

To celebrate the birth of the founder of Louis Vuitton (on August 4, 1821), the luxury Fashion house has planned a series of year-long events to commemorate the designer. Among the celebratory endeavors is the launch of a new video game.

The video game is called 'Louis 200,' and takes players through the very quest Mr. Louis Vuitton took when he was a young boy, traveling on foot from Anchay to Paris. The game is said to be a mixture of education, art, and escapism. It was also created as a means of staying relevant among the younger generation that is driven by digital experiences. The players will travel through six dream-like locations and when they reach the final destination, they are welcomed with a birthday celebration.

The game is whimsical and doubles as a Louis Vuitton history lesson.

Image Credit: Louis Vuitton

Luxury Gaming
The trend of luxury brands entering the gaming industry to reach younger generations and introduce their brand through digital experiences.
Gamification of Education
The trend of using video games as an educational tool to introduce historical figures and events to younger generations.
Virtual Brand Experiences
The trend of brands creating virtual experiences to engage customers and stay relevant in the digital age.

Sectors Adopting This

Luxury Fashion
Opportunities for luxury fashion brands to enter the gaming industry and create digital experiences to reach younger generations.
Edtech
Opportunities for educational technology companies to collaborate with luxury brands in creating educational gaming experiences.
Marketing and Advertising
Opportunities for marketing and advertising firms to help luxury brands create virtual experiences that engage customers and create brand loyalty.
SCORE
4.1 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 50%
Activity 61%
Freshness 11%