Superhero-Themed Donut Ranges

The Krispy Kreme Masters of the Universe® Collection is Arriving Now

The Krispy Kreme Masters of the Universe® Collection has been announced through a partnership with Mattel and Amazon MGM Studios to offer fans a sweet treat to enjoy ahead of the release of the upcoming movie. The donut range consists of three themed treats including the He-Man Caramel Crunch Doughnut, Skeletor Double Chocolate Doughnut and the Cringer Claw Cookie Dough Doughnut. Each donut is themed after a different character from the franchise and will be available as part of the custom dozen box for fans to pick up in-store, for pickup or delivery via the brand's app or website.

Chief Brand and Product Officer Alison Holder spoke on the Krispy Kreme Masters of the Universe® Collection saying, "Bringing together the power of the universe and the power of the dozen creates an experience worthy of Eternia. Inspired by He-Man’s legendary spirit, these doughnuts are here to defend doughnut deliciousness with bold flavors and heroic fun in every bite. We’re excited for fans and doughnut lovers to rise to the occasion. Heroes act fast, and so should you.”

Branded Entertainment Food Collaborations
Collaboration between major entertainment IP and food brands creates scope for co-marketed products that drive cross-audience engagement and premium pricing moments.
Character-themed Limited Editions
Limited-run character-themed offerings generate collectible appeal and scarcity-driven demand that can reshape seasonal product calendars.
App-integrated Omnichannel Launches
Omnichannel rollouts tied to brand apps and delivery platforms enable synchronized releases that amplify launch velocity and data-driven personalization.

Where This Applies

Quick Service Restaurants
Fast-casual and QSR operators stand to see menu differentiation and traffic surges from exclusive IP tie-ins that transform standard promotional cycles.
Consumer Packaged Goods
CPG brands can capture shelf and social attention through co-branded, limited-edition SKUs that blur the line between product and collectible.
Entertainment and Licensing
Studios and licensors may expand revenue streams by extending franchises into consumables, creating new licensing models centered on experiential product drops.
SCORE
8.9 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 86%
Activity 91%
Freshness 91%