Emerging Esports Talent Programs

Krafton India Esports Unveils a New 'Rising Star' Program

Krafton India Esports is launching a new 'Rising Star' program designed to uplift and cultivate emerging esports talent across India. Under this program, students will be trained to enhance their gaming and content creation skills while also being provided with knowledge about the industry and the unique roles that can be held within it. Notably, this program emphasizes the importance of a healthy lifestyle and mental well-being, equipping students with the principles needed to have a successful career in esports and competitive gaming.

“The programme aspires to strengthen the foundation of competitive gaming while inspiring a new generation of players and content creators,” said Karan Pathak, Associate Director Esports Krafton India.

Applications for 'Rising Star' are available through a dedicated website. Currently, applications are only available to India-based applicants.

Image Credit: Krafton India

Esports Education Programs
Educational initiatives in the esports sector focus on building comprehensive skills among young talent, bridging the gap between traditional education and emerging industry needs.
Holistic Esports Development
Programs emphasizing mental well-being and lifestyle balance promote a sustainable approach to developing competitive gamers and industry professionals.
Localized Talent Cultivation
Localized talent programs encourage regional skill development and foster a community-centric ecosystem in competitive gaming environments.

Who This Affects Most

Esports
The esports industry is expanding its focus from competition to comprehensive professional development, enhancing its appeal to aspiring players and educators.
Education Technology
Education technology companies explore opportunities in gamified learning and skill-building modules tailored for the esports sector.
Health and Wellness
The health and wellness sector intersects with esports by providing products and services designed to support cognitive and physical health for gamers.
SCORE
2.0 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 11%
Activity 10%
Freshness 38%