Defecating Doggy Illuminators

The 'Good Boy' Lamp is Shaped Like a Pooping Canine

Normal product designs are no longer enough to sate consumer demand for individuality, but something tells me this ‘Good Boy’ lamp doesn’t have a problem convincing users of its uniqueness. After all, it’s not a regular occurrence to see a lamp shaped like a dog defecating on the floor. Courtesy of UK artist Whatshisname, the ‘Good Boy’ lamp was designed, as explained on his blog, “as an item of everyday use that makes user uncomfortable with every use.” It’s safe to say that Whatshisname achieved his goal in spades.

The ‘Good Boy’ lamp also has a smaller Chihuahua companion titled the ‘Good Puppy.’ Both illuminators were initially to be a part of London’s the Art Below exhibition, though they’ve since been banned after being deemed too offensive. Still, fans of the lamps may see them in person by purchasing one of 100 limited edition copies sold through Whatshisname’s website.

Unconventional Product Designs
The demand for individuality pushes businesses to create unique and unexpected product designs.
Controversial Artistic Creations
Artists and designers explore the boundaries of what is considered offensive, sparking conversations and debates.
Limited Edition Collectibles
Limited edition copies of unique and controversial products gain popularity among dedicated fans and collectors.

Who This Affects Most

Product Design
The product design industry can seize the opportunity by creating unconventional designs that cater to individuality and uniqueness.
Art
The art industry can leverage controversy to create thought-provoking and boundary-pushing creations, generating conversations and publicity.
Collectibles
The collectibles industry can capitalize on the popularity of limited edition items, creating unique products that appeal to dedicated fans and collectors.
SCORE
5.1 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 61%
Activity 84%
Freshness 8%