Digit-Imprinted Drinking Glasses

Finger-In Cups Provide Added Grip Through an Invisible Hand

These Finger-In Cups reference the smooth and glossy silhouette of the common drinking glass yet they embody a set of unusual features. Designer Fanson Meng serves up a reliably graspable collection of tableware, already manipulated by a pair of hands during production.

Where the featureless pint glass or tumbler might easily slip away from wet digits, it's very difficult to loose your grip on these. The impressions of fingertips that appear to perforate the transparent skin of the vessels enter over 1 centimeter deep, making part of the user's interaction with the beverage container resemble that with a bowling ball.

Practically speaking, the Finger-In cups are significantly more user-friendly than their conventional counterparts. Aesthetically, they offer unexpected visual intrigue that adds to their appeal.

Digit-imprinted Tableware
Opportunity for ceramic and glassware manufacturers to incorporate digit-imprinted designs in their products, providing improved grip and unique aesthetics.
User-friendly Drinkware
Opportunity for the drinkware industry to create products that are easier to hold and handle, enhancing user experience and reducing accidents.
Interactive Beverage Containers
Opportunity for designers and manufacturers to create drinkware that engages users through tactile experiences, creating a more immersive drinking experience.

Industries Being Reshaped

Ceramic and Glassware Manufacturing
Opportunity for ceramic and glassware manufacturers to innovate by incorporating new design elements and manufacturing techniques to create functional and visually appealing products.
Drinkware Manufacturing
Opportunity for drinkware manufacturers to develop new materials and design concepts that prioritize user-friendliness and safety.
Product Design and Manufacturing
Opportunity for designers and manufacturers to collaborate and create innovative and interactive beverage containers that enhance user experience and differentiate their products in the market.
SCORE
5.1 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Asia
GENERATION
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 75%
Activity 70%
Freshness 8%