Nightmare-Combating Adventure Games

'Figment: Creed Valley' is a Puzzle-Filled Dream World

In 2021, Danish video game developer Bedtime Digital Games will release 'Figment: Creed Valley,' a unique action-adventure game that takes place within the human mind. The game follows up the original 'Figment,' which similarly features a pair of heroic characters named Dusty and Piper.

In the Creed Valley sequel, players will have to navigate the whimsical world, solving puzzles and overcoming a series of challenges that will lead them through an exploration of "The Mind’s two fundamental states: Open-minded and Closed-minded." Players will be able to switch between the two states throughout the game, and will have to adapt to the changing environment that each one brings as they work to combat the nightmares that are quickly spreading.

Image Credit: Bedtime Digital Games

Adventure Games Within the Mind
Creating innovative games that explore mental states and dream worlds could present new opportunities in the gaming industry.
Interactive Puzzles as Part of Storytelling
Integrating puzzles and challenges as an integral part of game storytelling creates opportunities for unique gaming experiences.
Switching Between States of Mind to Complete Tasks
Developing games that require players to adapt to changing mental states can offer new challenges and engagement opportunities.

Industries Being Reshaped

Gaming
Integrating more complex and imaginative storylines that utilize mental states and dream worlds in games may attract more players and increase engagement.
Education
Using tech-enabled puzzles and games that explore mental states and dream worlds can create effective learning opportunities for psychology and neuroscience students.
Mental Health
Developing mentally stimulating games that aid in treating anxiety and nightmares through Mental Health advocacy programs may create new opportunities for engagement and disruption in the mental health industry.
SCORE
2.0 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 20%
Activity 30%
Freshness 9%

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