High-Tech Impact Illustrations

The CF Payne Age of Technology Collection Hits Close to Home

The CF Payne Age of Technology illustrations are a series of drawings that take a deep look into the 21st century's growing obsession and reliance on mechanical devices.

The CF Payne Age of Technology pieces examines the effect of these devices by highlighting life's important moments (prom, University graduation) as well as its banal, everyday activities (sitting in front of the television with your family, grabbing a hot dog from a street vendor) and displaying how one person's use of technology differentiates and separates them from the masses.

The images are heavily stylized and impeccably detailed. One particularly gripping image features a teenage girl doing homework while she's on her computer and talking on the phone, headphones dangling around her neck on her computer, sweets surrounding her bed. The illustration captures the questions the CF Payne Age of Technology series aims to ask: How much have we distracted ourselves with the conveniences and bright lights of mechnical products? And how does it disconnect us in this age of constant computerized connection?

I'm not sure of the answer, but the CF Payne Age of Technology series certainly asks all of the right questions.

Mechanical Dependency
Exploring the impact of reliance on mechanical devices for everyday activities, such as schoolwork, entertainment and fast food.
Digital Disconnect
Highlighting the effects of constant computerized connection on social interactions and relationship building.
Stylized Illustrations
Utilizing heavily stylized and detailed illustrations to communicate complex ideas in a visually engaging way.

Who This Affects Most

Technology
Disruptive innovation opportunities in the development of technologies that enable connected experiences without compromising face-to-face interaction.
Entertainment
Opportunities to create engaging content that raises questions about our use of technology and encourages discussions on the role it plays in our lives.
Advertising
Disruptive innovation opportunities in utilizing visually engaging and thought-provoking illustrations to grab viewers' attention and promote products or services.
SCORE
4.2 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 63%
Activity 54%
Freshness 8%