Cyberpunk Chimpanzees

The BMB Interface Could Lead to a New Digital Reality

As an avid follower of Singularity themed news, I can comfortably declare that I’ve never paid such close attention to a tech development as with the BMB Interface! The device has been successfully tested on human's genetic relatives and promises to propel humanity into a world where ‘reality’ is ubiquitously questioned.

But let’s back up: The BMB (Brain-Machine-Brain) Interface is a bi-directional chip that, when implanted into one’s brain, will allow you to not only manipulate virtual objects, but feel them as well! In a test conducted by the Duke University researchers behind the BMBI, ‘upgraded’ lab chimps were tasked with sorting virtual objects by texture. Using their minds exclusively, the chimpanzees controlled virtual avatars and felt the objects one-by-one, eventually organizing them from smoothest to roughest. Allow me to stress this detail: These objects only exist in a virtual environment…on a computer. This technology only serves to advance prosthesis and will help quadrapalegics eventually feel their environment. But for now, I’m happy imagining the tactile holodecks the BMB Interface will lead to!

Virtual Object Manipulation
The BMB Interface allows users to manipulate and feel virtual objects, creating new possibilities for virtual reality experiences.
Tactile Holodecks
The BMB Interface opens the door to the development of immersive virtual environments where users can not only see but also touch and feel objects.
Advanced Prosthesis
The BMB Interface technology has the potential to enhance prosthetic devices, allowing amputees to regain a sense of touch and feel.

Sectors Adopting This

Virtual Reality
The BMB Interface aligns with the virtual reality industry by revolutionizing the way users interact with virtual objects.
Healthcare
The BMB Interface has applications in healthcare, specifically in the development of improved prosthetic technologies for amputees.
Entertainment
The BMB Interface can revolutionize the entertainment industry by creating more immersive and realistic virtual experiences for users.
SCORE
3.2 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Gen X
  • Millennial (primary audience)
POPULARITY
Popularity 40%
Activity 48%
Freshness 8%