Visceral Video Shooters

The Battlefield Simulator Convinces All 5 Senses that You're in Combat

Having seen the Battlefield Simulator in action, it's difficult to return to an Xbox or even a capable PC setup. Typically, players interact with the game visually and through tactile, controller movements -- the only human element involved is hand-eye coordination. Contrariwise, the Battlefield Simulator challenges every iota in your body as though you were legitimately in a skirmish with foreign combatants.

The gaming environment begins with a copy of Battlefield 3, the anticipated infantry game slated for a late-October release, and a full 64-player server. Once online, a wireless peripheral is used in lieu of an actual gun, a multi-directional treadmill records your movements and a panoramic, wrap-around screen provides complete immersion. Here's the kicker: paintball turrets are installed on the walls and fire painful projectiles at the player whenever his in-game character is shot, meaning gamers will have to physically pay for their mistakes. Though I'm not necessarily squeamish, the thought of being shot by paintballs for my in-game actions is beyond worrying.

Virtual Reality Gaming
Disruptive innovation opportunity in developing immersive gaming experiences that engage multiple senses.
Experiential Simulations
Disruptive innovation opportunity in creating realistic simulators that challenge physical and mental abilities.
Interactive Gaming Environments
Disruptive innovation opportunity in integrating physical elements into video game experiences to enhance immersion.

Who This Affects Most

Gaming and Entertainment
Disruptive innovation opportunity in revolutionizing the gaming industry with immersive and interactive experiences.
Simulation and Training
Disruptive innovation opportunity in developing advanced training simulations for military, law enforcement, and other industries.
Virtual Reality Technology
Disruptive innovation opportunity in advancing virtual reality technologies for various applications beyond gaming.
SCORE
2.7 out of 10
GENDER
90% Men10% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 22%
Activity 51%
Freshness 8%

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