Horse Legs for Humans

Kim Graham Trots Out Plans for Steampunk Satyr

Kim Graham's Digitigrade leg extensions are just one of the many projects under this fine art sculptor's belt. The steel contraptions add 14 inches of height to the wearer as well as the illusion of walking like a horse. 

These digitigrade leg extensions are part of an elaborate satyr costume project planned for October 2009 when a steampunk convention is scheduled for Seattle.

Implications - Walking on flat surfaces is rather easy, but it can get quite difficult when walking on uneven grounds and inclines. The featured video shows off the awesome satyr costume that actually looks lifelike. It takes a person about 10 to 15 minutes to get used to walking in them and they can be worn with comfort for around five hours.

Digitigrade Leg Extensions
The trend of creating digitigrade leg extensions allows for the illusion of walking like a horse and offers potential for innovative costume designs.
Steampunk Conventions
Steampunk conventions present opportunities for creative and elaborate costume projects, encouraging the exploration of alternative fashion trends.
Height-adding Extensions
The use of height-adding extensions in costumes presents an opportunity for individuals to enhance their physical appearance and create striking visual effects.

Sectors Adopting This

Fashion and Costume Design
The fashion and costume design industry can incorporate digitigrade leg extensions into their creations, offering unique and visually captivating options for consumers.
Entertainment and Events
The entertainment and events industry can leverage steampunk conventions to provide immersive experiences and attract a diverse audience interested in alternative fashion and innovative costumes.
Special Effects and Props
The special effects and props industry can explore the use of height-adding extensions to enhance the visual impact of movies, theater productions, and other performances.
SCORE
6.1 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Gen X
  • Millennial (primary audience)
POPULARITY
Popularity 78%
Activity 96%
Freshness 8%

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