Augmented Wooden Toy Cars

Tobeus is a Toy Design Project That Aims to Teach Children to Love

TobeUs wooden toy cars is a project that was born out of designer Matteo Ragni’s frustration out of seeing his child interact with his toys. He saw that the child would either break his toys due to their poor quality, get bored of them or throw them away.

Designer took the matter in hand and started designing functional toy cars out of cedar wood, a strong and sweet-scented material, with the aim of creating objects that children can learn to love and treasure.

Soon after becoming a collaborative project, 100 of these brilliantly designed wooden toy cars were shown in exhibition at Museo della Scienza e della Tecnologia in Milano under the name of ‘100% TobeUs: 100 designers for 100 new toy cars.’

Augmented Wooden Toys
Designing augmented technology into wooden toys can introduce new dimensions of play and learning for children.
Sustainable Toy Design
Creating durable and eco-friendly toys can reduce waste and instill a sense of responsibility for the environment in children.
Collaborative Toy Creation
Engaging designers and toy makers in a collaborative effort can produce innovative and unique playthings that children will value.

Who This Affects Most

Toy Manufacturing
Toymakers can incorporate sustainable materials and collaborative design processes to create innovative and long-lasting playthings that will appeal to modern consumers concerned with product quality and environmental impact.
Education and Technology
Integrating technology into traditional toys can create immersive and interactive learning experiences for children, encouraging further development of augmented toy technology.
Sustainability and Environmentalism
The movement towards sustainable and green product design can encompass children's toys, offering an opportunity to teach children the value of sustainability in all aspects of life and creating a market for eco-friendly toys.
SCORE
3.3 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Millennial
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
POPULARITY
Popularity 68%
Activity 24%
Freshness 8%

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