Handheld Virtual Worlds

Live in a Different Dimension From Your Mobile With Bobba.com

Bobba.com is the virtual world for your mobile phone. Available for Nokias, iPhone and iPod Touch, users can have their own virtual space and make online friends.

Forget about World of Warcraft and the Sims, this online world is available right at your fingertips.

Bobba.com launched April 7th, so it is still fairly new and working on upgrades.

Implications - With individuals generally absorbed in the online world on a daily basis, businesses are taking note and therefore creating more mobile forms of Internet usage, bringing the "Internet world" to them. As companies successfully bring these virtual interactions to a consumer's fingertips, it is only reasonable that more of these types of easily accessible virtual worlds will arise.

Mobile Virtual Worlds
The rise of Bobba.com and other mobile virtual worlds demonstrates the growing trend of bringing the online world to users' fingertips on their mobile devices.
Online Social Spaces
The popularity of Bobba.com highlights the trend of creating virtual spaces where users can interact and make friends online.
Mobile Internet Expansion
The launch of Bobba.com signifies the trend of businesses creating more mobile forms of Internet usage, expanding the accessibility of the online world to consumers.

Where This Applies

Virtual Reality
Innovators in the virtual reality industry can explore the opportunity to develop more immersive and interactive virtual worlds for mobile devices, following the success of Bobba.com.
Social Networking
The success of Bobba.com indicates a potential for social networking platforms to create mobile-friendly virtual environments where users can connect and engage with each other.
Mobile Technology
The rise of mobile virtual worlds like Bobba.com presents an opportunity for the mobile technology industry to enhance internet access and create more engaging mobile experiences.
SCORE
0.9 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 15%
Activity 3%
Freshness 8%

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