Targeting Tech-Savvy Seniors

Silvers Summit Zeroes in On Boomers and Their Parents (CES 2009)

The oldest Baby Boomer is 61, but that doesn’t stop bloggers and marketers from thinking they are incompetent when it comes to technology. The Consumer Electronics Show is pretty boring this year, lacking any ground-breaking, show-stopping gadget. They are trying to capture some buzz by offering the first Silvers Summit. Bigger TV’s and smarter phones are dominant. But by digging deeper, one will notice that Baby Boomers have attracted some attention.

“They’re doing things that 80-year-olds weren’t doing 15 years ago,” said Howard Byck, senior vice president for lifestyle products for AARP. Today is the first Silvers Summit at the Consumer Electronics Show, focused on getting Baby Boomers and their parents (!) mashed up with tech.

AARP, UCLA Memory and Aging Research Center, Qualcomm Inc., and Google Inc. are all involved. Wii game playing has taken a firm hold of the retirement community, even nursing home/OAP homes as people 70+ are playing bowling, tennis and golf on the Wii. Baby Boomers are using memory games to keep dementia off the screen.

Even though marketers have known about the huge bulge in the demographic snake, they have written off Baby Boomers as being too brand-loyal and too set in their ways to make it worth attempting to pry money from their hands. It appears the marketing folks are changing their tunes.

Tech-savvy Seniors
Disruptive innovation opportunity: Develop user-friendly technology products and services specifically designed for the elderly population.
Silvers Summit
Disruptive innovation opportunity: Create a platform or event that brings together technology companies and seniors to showcase and promote innovative solutions for older adults.
Baby Boomer Marketing
Disruptive innovation opportunity: Rethink marketing strategies to target Baby Boomers, recognizing their increasing use and adoption of technology.

Industries Being Reshaped

Consumer Electronics
Disruptive innovation opportunity: Integrate technology advancements into consumer electronics products to cater to the growing tech-savvy senior market.
Healthcare
Disruptive innovation opportunity: Develop digital health solutions and technologies that aid in memory retention and cognitive health for aging populations.
Gaming
Disruptive innovation opportunity: Create interactive and engaging games specifically tailored for older adults to promote physical activity, socialization, and brain health.
SCORE
5.1 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 54%
Activity 90%
Freshness 8%

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