Top Kids' Toys Rankings

Brainstorming Christmas Presents for Kids Doesn't Have to be Painful

Despite how much parents love their kids, shopping for the perfect Christmas present for kids can be brain-racking.

According to the Top Toys of 2012 infographic, more than $891 million was spent on unwanted gifts last year with one in 10 people hating the gifts they received. As the infographic breaks down Christmas presents for kids via gender and age as well as including unisex gifts, the graph reminds parents to keep in mind that it is not money that matters but finding the perfect gift that the child actually wants that's important.

With popular gifts like Furby and Twister making a comeback and new toys like learning tablets, it's not hard to find out what children really want with a little prying.

Interactive Learning Toys
Incorporating fun and interactive technology into educational toys can provide children with a more engaging and enjoyable learning experience.
Sustainable and Eco-friendly Toys
The rise in environmental consciousness provides an opportunity for the production of toys that are both sustainable and eco-friendly, appealing to parents and consumers who prioritize sustainability.
Augmented Reality Toys
Integrating augmented reality into toys can provide a new and exciting dimension of play for children, allowing them to interact and learn in innovative ways.

Where This Applies

Toy Manufacturing
Toy manufacturers can take advantage of the trends towards interactive learning and eco-friendliness, as well as incorporating AR technology into their products to appeal to the current consumer market.
Education Technology
Integrating educational content into interactive learning toys presents an opportunity for education technology companies to collaborate with toy manufacturers and provide a more comprehensive learning experience for children.
Digital Gaming
The use of AR technology in toys presents opportunities for gaming companies to expand into the toy market, providing an innovative and immersive gaming experience for children.
SCORE
5.1 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 69%
Activity 77%
Freshness 8%

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