Strategic Space Games

'Fleet Commander' by Arthur Nishimoto is a Star Wars Combat Simulator

'Fleet Commander' by grad student Arthur Nishimoto is the world's first Star Wars Fleet Commander game. Have you ever imagined what it would be like to be in an intergalactic war? With this interactive game, which was produced at the Electronic Visualization Laboratory at the University of Illinois in Chicago, you can.

The interactive game 'Fleet Commander' is displayed on a 20-foot multitouch display with an astounding resolution so you will always feel part of the action. This game is dubbed a real-time strategy game, so you always have to think on your feet. Although there may be no real-life consequences, you could destroy your ships or even lose your whole fleet. Even if you aren't a die-hard Star Wars fan, this game is stimulating enough for any gamer to appreciate.

Real-time Strategy Games
The development of multi-player, real-time strategy games in larger-scale environments contributed with high resolution may lead to an array of new gaming experiences.
Multitouch Displays
The improvement of the resolution and display quality for intergalactic war and strategic games may lead to the implementation of larger and more sophisticated multitouch displays.
Interactive Gaming
Interactive gaming using advanced technology and high resolution display may open up new opportunities for creating engaging experiences in gaming.

Industries Being Reshaped

Gaming Industry
The gaming industry can utilize advanced technology, and high-resolution displays creating more interactive and engaging user experiences.
Education Industry
The development of interactive games such as Fleet Commander serves as a tool for improving students' visual and interactive learning experiences in fields like history and geography.
Entertainment Industry
The entertainment industry can incorporate larger and more sophisticated multitouch displays to produce mind-blowing visual and interactive experiences for sci-fi movies and productions.
SCORE
3.9 out of 10
GENDER
50% Men50% Women
MARKETTop markets: South America
GENERATION
  • Gen Z
  • Gen Alpha
  • Gen X
  • Millennial (primary audience)
POPULARITY
Popularity 50%
Activity 59%
Freshness 8%

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