Imitation is recreation and what finer way is there to recreate the sensation or experience of something than with a virtual simulator?
This cluster examines twenty different examples of simulation including live births, waterparks, skiing, color blindness, and much more. Take a browse through to see the many things you can virtually do via simulation.
Implications - The rapid advancement of technology has enabled designers to create innovative simulators for nearly every industry. Whether they serve a functional purpose in educational institutions or an entertainment purpose in families' living rooms, these simulators give consumers an opportunity to experience a previously inaccessible event, such as horseback riding, giving birth or skiing down a mountainside.
- Gen Alpha
- Gen Z (primary audience)
- Millennial (primary audience)
- Gen X (primary audience)
