Corrupt Hobbit Games

Players Act as the Deprived Ring-Bearer in 'The Lord of the Rings: Gollum'

'The Lord of the Rings: Gollum,' is an upcoming action-adventure game from Daedalic Entertainment, which will launch exclusively on next-gen consoles and PC.

Taking a different approach to the franchise, the story-driven video game allows players to act as the antagonist, who's been corrupted by the One Ring and carries an obsession with obtaining it. In true Gollum fashion, players will use their stealth skills and cunning wit as their primary powers throughout the game.

Taking cues from the original books, the game tells the story of Gollum before he ever encounters Bilbo or Frodo Baggins. The game will begin in a Mordor fortress called Barad-dur, however players will also have the chance to explore an expansive persistent world outside of the starting location.

Image Credit: IGN / Daedalic Entertainment

Antihero Gameplay
Video game developers can explore the trend of antihero gameplay, giving players the chance to play as the antagonist and explore a different perspective of the story.
Story-driven Games
Developers can explore the trend of story-driven games, where players are immersed in a narrative with a well-developed protagonist or antagonist, creating an emotional investment in the story.
Persistent Open World
Developers can explore the trend of persistent open world games, where players have the freedom to explore a vast world, engage in activities and interact with non-playable characters, offering a more immersive experience.

Where This Applies

Video Game Development
Video game developers can explore the trend of antihero gameplay, story-driven games and persistent open world games, giving players an immersive and emotional investment in their games.
Entertainment
Entertainment companies can capitalize on the popularity of the Lord of the Rings franchise, creating adaptations in different mediums, such as television or film.
Psychological Studies
Psychological studies can explore the impact of playing as an antagonist in video games, potentially leading to a better understanding of moral decision-making and the effects of perspective-taking on empathy.
SCORE
1.7 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 4%
Activity 37%
Freshness 10%

Solutions for innovators working at the edge of change. We help transform emerging ideas into practical, durable solutions by combining strategic thinking, creative exploration, and hands-on execution.

Trends © 2026 Trend Hunter Inc. All Rights Reserved.
LinkedIn Instagram X