Anime-Themed Airports

Japan Will Open the World’s First Pokémon-Themed Airport on Miyako Island

Japan is preparing to open the world’s first Pokémon-themed airport through a redesign of Miyako Airport on Miyako Island in Okinawa Prefecture. The project transforms the regional airport using large-scale Pokémon graphics, themed boarding areas, decorative installations, character signage, and aviation branding centered around Pikachu and other Pokémon characters. Interior spaces incorporate illustrated walls, themed seating zones, souvenir displays, and wayfinding elements intended to integrate the franchise throughout the passenger experience.

The airport redesign forms part of The Pokémon Company’s broader Poképeace and PokéGenic tourism initiatives tied to regional travel promotion across Japan. Exterior renderings show Pokémon-themed aircraft imagery and character installations extending across terminal entrances and public circulation areas. The project is scheduled to open ahead of Okinawa’s summer tourism season and will operate as a permanent themed airport rather than a temporary promotional activation.

Image Credit: Pokémon

Branded Experience Infrastructure
Physical infrastructure designed around entertainment IP transforms transit spaces into immersive brand ecosystems that shift passenger expectations from functional to experiential travel.
Ip-driven Destinationization
Regions are leveraging popular intellectual properties to convert bland locales into must-visit destinations, creating new flows of tourism tied to fandom culture and seasonal programming.
Immersive Themed Wayfinding
The integration of character-led signage and narrative-driven navigation reframes wayfinding as an engaging storytelling layer that can increase dwell time and engagement within facilities.

Sectors Adopting This

Aviation and Airports
Airports become platforms for branded experiences where design partnerships with entertainment franchises alter terminal revenue models and customer service expectations.
Tourism and Regional Development
Local economies can be reoriented around franchise-led attractions that diversify visitor demographics and encourage investment in supportive hospitality and transport infrastructure.
Retail and Merchandising
On-site themed retail shifts from generic duty-free assortments to exclusive IP-centric merchandise and collectible economies that drive high-margin sales and repeat visitation.
SCORE
8.4 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Asia
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 84%
Activity 78%
Freshness 91%