Online Decision-Making Games

'Pick One' Has Surprising Consensus Results

Whales or sunglasses? War or summer? Pick One is a website that experiments with decision-making. It puts two seemingly arbitrary words together and requires you to choose one over the other. When you’ve made your decision, it moves on to the next page with brand new choices and records your past choices.

It is interesting to note the top ten and the bottom ten answers chosen. At the very top of the list is love, freedom and sex, while at the very bottom of the list is AIDS, cancer and fascism.

Decision-making Experimentation
Online decision-making games like Pick One provide a platform for testing user preferences and gathering valuable data on consumer choices.
Surprising Consensus Results
The unexpected top and bottom choices in decision-making games offer insights into the collective subconscious and can inform marketing and product development strategies.
Gamification of Consumer Research
Using decision-making games as a research tool introduces an engaging and interactive approach to gathering consumer opinions and preferences.

Where This Applies

Market Research
Decision-making games can revolutionize market research by providing a dynamic and innovative way to gather consumer insights.
Product Development
Analyzing the choices made in decision-making games can guide product developers in creating offerings that align with consumer preferences and desires.
Advertising and Marketing
Understanding the choices made by users in decision-making games can help marketers create targeted and impactful advertising campaigns that resonate with their target audience.
SCORE
2.1 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 34%
Activity 22%
Freshness 8%