Digital Projections

Sixthsense is an Interactive Wearable Gestural Interface

You gotta love what's coming out of MIT. One of their latest projects, Sixthsense, is a wearable projector that interacts with your surrounding environment by overlaying interactive content over everyday items that allow the user to find out more information. 

Personally, I'm a particular fan of being able to turn an image within a newspaper into video and projecting a watch face onto your wrist to tell the time. 

Implications - With the rise of blogging and social media, the face of print media is changing to incorporate elements of the digital age that are enticing for the tech-savvy consumer who still appreciates the need for print papers.

Wearable Technology
The development of interactive wearable devices such as Sixthsense presents opportunities for creating new consumer experiences and enhancing personal connectivity.
Augmented Reality
The integration of interactive content into everyday items through technologies like Sixthsense opens up possibilities for immersive user experiences and innovative advertising strategies.
Print Media Transformation
The incorporation of digital elements into print media, as demonstrated by Sixthsense, offers potential disruptive innovation opportunities for print publishers to engage with tech-savvy consumers.

Where This Applies

Technology
The development of Sixthsense and similar interactive wearables creates a disruptive innovation opportunity for the technology industry to create new consumer products and services.
Advertising
The integration of augmented reality through wearable technology like Sixthsense presents disruptive innovation opportunities for the advertising industry to create immersive and interactive brand experiences.
Publishing
The transformation of print media with digital elements, exemplified by Sixthsense, offers disruptive innovation opportunities for publishers to adapt to the evolving preferences of tech-savvy consumers.
SCORE
4.1 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 35%
Activity 79%
Freshness 8%

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