Electronic Steampunk Magazines

Steampulp Publishing LLC is on the Cutting Edge

Inspired by the pulp adventure magazines of the 1920s and 1930s, Steampulp Publishing LLC released the first electronic pulp magazine. Now with nine issues available, you can read all of your favorite stories right on your iPad, iPhone or iPod (or any other smartphone).

The magazine's stories are all first run fiction works and contain excellent steampunk graphics. Check out the gallery to see the stunning combination of steampunk and hi-tech gadgetry.

Implications - In the last few years, Hollywood studios have placed an increased focus on film franchises that feature dystopian or video game elements. A company can capitalize on this by investing in marketing that either directly references a popular fantasy trope, or features a co-branded collaboration between a product and one of these stories. The company will benefit from a built-in and passionate fanbase.

Electronic Pulp Magazines
Opportunity to disrupt the traditional publishing industry by offering affordable and easily accessible electronic pulp magazines.
Steampunk Graphics
Potential for innovative graphic designers and artists to incorporate steampunk elements into a variety of media, including advertising and video games.
Mobile Reading
Growing trend towards mobile and digital reading devices presents an opportunity for companies to create new platforms and applications tailored to this market.

Industries Being Reshaped

Publishing
Opportunity for companies to offer electronic pulp magazines to a new audience and disrupt the traditional publishing industry.
Graphic Design
Opportunity for graphic designers and artists to incorporate steampunk elements into a variety of media, including advertising and video games, to appeal to a growing fanbase.
Mobile Devices
Opportunity for companies to create new platforms and applications tailored to mobile and digital reading devices as the trend towards mobile reading continues to grow.
SCORE
1.7 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 23%
Activity 21%
Freshness 8%

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