Blind-Box Vinyl Figures

Funko Adds a 1-in-72 Mystery Chase to Its Demon Saja Boys Series

Funko is expanding its 'KPop Demon Hunters' Pop! range with a blind-box 'Demon Saja Boys' series that gives collectors a surprise pull instead of a visible figure. The 4- to 5-inch vinyl Pops follow two earlier waves tied to HUNTR/X and shift this character set into a mystery buy.

Boxes draw from the Demon Saja Boys set, including Jinu and Crying Demon, and each sells for $14.99 through Funko's retail site and select retailers. Collectors also have a 1-in-72 chance at the 'Mystery Chase,' while one Worldwide Chase can be sold back to Funko for $10,000 after Octane app verification.

At $14.99, the format lowers the cost of chasing franchise merch and makes scarcity part of the purchase from the first box. Funko site placement and select retail distribution widen the line beyond core vinyl buyers, turning a character tie-in into a more gamified collectible sale.

Image Credit: Funko

Mystery Collectibles
Scarcity-driven packaging transforms routine merchandise purchases into suspenseful experiences with repeat-buy potential and stronger fan engagement.
Verified Chase Rewards
Authentication-linked resale incentives create new value loops where collectible brands can blend product discovery, digital verification, and high-stakes secondary-market appeal.
Gamified Fandom Merch
Entertainment tie-ins gain additional commercial momentum when characters are packaged as chance-based rewards that extend storytelling into retail behavior.

Where This Applies

Collectibles
Limited odds, chase variants, and brand-backed buyback structures are reshaping collectible markets around anticipation, rarity, and verified value.
Entertainment Merchandise
Franchise products become more dynamic when merchandise formats turn passive fan purchasing into interactive participation across retail and digital channels.
Toy Retail
Blind-box assortments offer retailers a compact, lower-price format that supports repeat visits, broader character exposure, and scarcity-led demand.
SCORE
7.0 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 33%
Activity 78%
Freshness 100%