Anniversary Racing Game Controllers

Sony Puts Track Stripes on Its DualSense for Gran Turismo

Sony is adding a 'Gran Turismo Limited Edition' version of its 'DualSense' controller, giving Gran Turismo players a gamepad styled around the series' car-culture identity. Built for the franchise's 30th anniversary, it features track-inspired striping, motorsport graphics, and a carbon-fiber-look face on a standard PlayStation controller.

The controller will be sold in limited quantities for $84.99. Preorders open October 22 at 10:00 a.m. local time through PlayStation, where available, and through participating retailers. Release is set for December 10.

Limited quantities and a 30-year Gran Turismo tie-in position the controller as much fandom merchandise as a daily input device. At $84.99, Sony frames the commemorative release as an accessory buy rather than a system-level purchase, widening the audience to players who want themed hardware without replacing anything.

Image Credit: Gran Turismo

Anniversary Gaming Hardware
Milestone-branded peripherals turn long-running franchises into collectible hardware moments that blend nostalgia, utility, and fan identity.
Motorsport-inspired Accessories
Racing aesthetics such as track stripes, carbon-fiber finishes, and sponsor-style graphics create crossover appeal between gaming culture and automotive enthusiasm.
Limited-run Controller Drops
Scarcity-based accessory releases expand premium merchandising beyond software and consoles by making everyday devices feel collectible.

Industries Being Reshaped

Video Game Accessories
Branded controller editions show how peripheral makers can refresh standard hardware through franchise-specific design rather than technical reinvention.
Entertainment Merchandising
Collector-focused releases tied to anniversaries illustrate the growing value of functional merchandise that doubles as fandom expression.
Automotive Lifestyle
Car-culture design language entering gaming products highlights new licensing and co-branding potential between motorsport, simulation, and consumer electronics markets.
SCORE
7.0 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 67%
Activity 44%
Freshness 100%