Thought-Controlled Entertainment

The Interaxon Headset Provides a Telekinetic Experience

At CES 2011, InteraXon introduced new headsets that define the future of technology.

InteraXon has already created a telekinetic headset that you can control lights with. Now they're venturing into the multimedia business with one that controls iPad games. This InteraXon innovation is supposed to help improve concentration and let you know how well your brain functions. See the video above to watch how it works.

Thought-controlled Entertainment
Opportunities for creating new forms of telekinetic entertainment that allow consumers to control the experience with their thoughts.
Brain-machine Interfaces
Development of more advanced brain-machine interfaces with applications in a variety of sectors, from healthcare to gaming.
Quantified Self
Opportunities for developing devices that help consumers monitor and quantify their cognitive functions.

Who This Affects Most

Gaming
Integration of thought-controlled technology in gaming to provide consumers with a more immersive, interactive experience.
Healthcare
Incorporating brain-machine interfaces in healthcare to monitor and treat cognitive disorders and brain injuries.
Consumer Electronics
Continued development of advanced brain–machine interfaces and the incorporation of these technologies in a range of consumer electronic devices.
SCORE
1.8 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 8%
Activity 38%
Freshness 8%

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