Twisted Music Sculptures

Manuela Donoso and Luisa Pereira are Making Harmonics a Visual Affair

Only a few years ago, the concept of using sounds to create a visual sensory experience was unheard of, but thanks to rapid developments in 3D printing technology, artists like Manuela Donoso and Luisa Pereira are making harmonics into visual, tangible works of art like those demonstrated in their Harmonic series.

By using a wide array of cross platform materials like software, mechanical devices, sculptures, 2D and 3D printing technologies, Donoso and Pereira have been able to reveal what they describe as the "tight relationship between musical and visual harmony" with their Harmonic series.

Featuring both 2D and 3D works of art, Manuela Donoso and Luisa Pereira's Harmonic Series is an ongoing project that sees these out of the music box thinkers continuing to figure out clever, eye-catching ways of presenting the cohesion of musical and visual harmony.

Visual Sonic Art
The concept of using sounds to create a visual sensory experience is becoming increasingly popular and is facilitated by rapid developments in 3D printing technology.
Cross-platform Creative Production
The creation of harmonious art requires the use of a wide array of cross platform materials such as software, mechanical devices, sculptures, 2D and 3D printing technologies.
Continued Exploration of Harmony
Artists like Manuela Donoso and Luisa Pereira are continuing to explore the tight relationship between music and visual harmony through ongoing artistic projects like the Harmonic series.

Where This Applies

Visual Arts
The development and increasing popularity of visual sonic art presents disruptive innovation opportunities for the visual arts industry.
3D Printing
The use of 3D printing technology in the creation of harmonious art presents disruptive innovation opportunities for the 3D printing industry.
Software Development
The creation of cross-platform creative productions requires the use of specialized software and presents innovation opportunities for the software development industry.
SCORE
5.2 out of 10
GENDER
30% Men70% Women
MARKETTop markets: North America, South America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 76%
Activity 73%
Freshness 8%

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