Anticipated Console Mockups

Gavin Ringquist Applies His Own Designs for the Upcoming PlayStation 4

The world is still waiting for all the dirty details on Sony's upcoming PlayStation 4. In fact, we know so little that it might not even be called the PlayStation 4, as the codename for the anticipated gaming hardware is currently Orbis.

The fact that we still have to wait until February 20, 2013 to get the really juicy details right from Sony hasn't dissuaded DeviantArt user Gavin Ringquist from making these very impressive mockups of the upcoming PlayStation 4. I can safely say that if the console looks remotely anything like Ringquist's awesome Photoshop jobs, I'd gladly display it on my entertainment unit. The controller mockup in particular is extra impressive as it takes into account the confirmed touch panels while retaining the timeless design of the PlayStation controllers.

Console Design Innovations
Innovative designers can explore new possibilities in gaming console design that surpass the tried and true models
Enhanced Controller Design
Manufacturers can use advanced technology to offer controllers that integrate new functionalities, such as Ringquist's design that has touch panels
Custom Console Skins
Consumers can show their personal style with custom skins for their gaming consoles, leading to a new lucrative industry for skin makers

Who This Affects Most

Gaming Industry
Sony and other gaming companies can leverage the excitement of console design to sell more units and gain a competitive edge
Graphic Design Industry
Designers can use the creative process behind concept designing for gaming consoles to improve graphic design as software evolves
Personalization Products Industry
Skin-making companies can work on new innovations on skin designs and establish themselves as a popular option for gaming console customization
SCORE
4.1 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 56%
Activity 60%
Freshness 8%

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